Dec 18, 2008, 01:04 PM // 13:04
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#2
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Krytan Explorer
Join Date: Dec 2006
Location: far far away
Profession: W/
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[Earth Shaker]+[Pulverizing Smash] FTW?
Ontopic:
[Extend Enchantments]
So... you need to lose all your enchantments, to make them last longer... Ok, but you need to lose them again?
Delete the "When this enchantment ends, you lose all enchantments on you." part.
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Dec 18, 2008, 02:08 PM // 14:08
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#4
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Krytan Explorer
Join Date: Dec 2006
Location: far far away
Profession: W/
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I think that Xsiriss is talking about "strange" skills, not overpowered/for-stupid-people skills...
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Dec 18, 2008, 02:25 PM // 14:25
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#5
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Krytan Explorer
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Quote:
Originally Posted by Tyla
I can name a few.
Each one of those letters represent a dumb skill. There are more, and I didn't include anything PvE-based, but meh.
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WoW is a good skill, but has suitable characteristics to compensate the "unstrippable guardian" effect... do you think it's dumb because it can't be rend'ed ? if that's the case, just quit pvp plz
btw, I think the op wanted to talk about useless skills, not what you think is overpowered
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Dec 18, 2008, 02:30 PM // 14:30
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#6
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Emo Goth Italics
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Quote:
Originally Posted by Bug John
WoW is a good skill, but has suitable characteristics to compensate the "unstrippable guardian" effect... do you think it's dumb because it can't be rend'ed ? if that's the case, just quit pvp plz
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It's dumb because it's unstrippable. I guess you can say that it's dumb because enchant removal is too strong, but then again they are basically stances castable on other players. Except with no removability whatsoever.
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Dec 18, 2008, 05:12 PM // 17:12
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#7
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Jungle Guide
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Yeh I do mean skills that just suck, not are OP or w.e, like some of the mesmer signets eg. [signet of disenchantment]
@Picuso:my only gripe with pulverize is that its req adrenaline, I usually run devastating hammer or forcefulblow w/heavy blow, so weakness is also already there.
Last edited by Xsiriss; Dec 18, 2008 at 05:15 PM // 17:15..
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Dec 18, 2008, 05:26 PM // 17:26
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#8
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Krytan Explorer
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Quote:
Originally Posted by Tyla
It's dumb because it's unstrippable. I guess you can say that it's dumb because enchant removal is too strong, but then again they are basically stances castable on other players. Except with no removability whatsoever.
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WoW is 10e
duration and recharge are scaled so that it can't be maintained on more than one person
it has 1s cast time, which is more than enough for a half decent ranger to dshot it, or a not so terribad mesmer to interrupt it
1s cast time prevents you from catching spikes, unless opponent melee really fail
using WoW effectively isn't that obvious, especially in GvG
if there is a problem, I think it comes form the over defensive / spike metagame, and WoW may just be a part of it (thanks for the good work Izzy)
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Dec 18, 2008, 08:59 PM // 20:59
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#9
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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The only thing Pulverizing Smash needs is some +damage.
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Dec 18, 2008, 09:02 PM // 21:02
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#10
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Krytan Explorer
Join Date: Nov 2007
Guild: [SOS]
Profession: Rt/
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Signet of Disenchantment = worst signet ever. The "lose all energy" caveat is LAME. Signets aren't supposed to cost energy and there are far better enchantment removals with similar recharge times. And just for kicks, you can exchange an additional 5 seconds of recharge for some neat effect like damage, self-healing, or conditioning.
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Dec 18, 2008, 09:18 PM // 21:18
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#12
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Krytan Explorer
Join Date: Dec 2006
Location: far far away
Profession: W/
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Crushing foe's bones? :S
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Dec 18, 2008, 09:38 PM // 21:38
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#13
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Deep wound isn't just cut or slash. It means, for example, crushed stomach, lungs or other internal organs. And that hurts a lot more and is much more lethal than a cut...
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Dec 18, 2008, 10:21 PM // 22:21
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#14
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Krytan Explorer
Join Date: Jun 2006
Location: Cape Town, South Africa
Guild: The Crazy Dragons [TCD]
Profession: E/Mo
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Quote:
Originally Posted by Xsiriss
[signet of disenchantment]
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Most hilarious skill in the game in my opinion.
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Dec 18, 2008, 10:44 PM // 22:44
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#15
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Emo Goth Italics
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Quote:
Originally Posted by Bug John
WoW is 10e
duration and recharge are scaled so that it can't be maintained on more than one person
it has 1s cast time, which is more than enough for a half decent ranger to dshot it, or a not so terribad mesmer to interrupt it
1s cast time prevents you from catching spikes, unless opponent melee really fail
using WoW effectively isn't that obvious, especially in GvG
if there is a problem, I think it comes form the over defensive / spike metagame, and WoW may just be a part of it (thanks for the good work Izzy)
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Guardian is 1s cast, an enchantment meaning it can be removed and besides, there are more things to interrupt than Guardian or WoW. I'd rather take down some of the offensive stuff such as LC than that, but the fact that it's unremovable makes it dumb all around.
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Dec 19, 2008, 03:01 AM // 03:01
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#16
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Furnace Stoker
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[Mending]
Target ally gains 1...5 health regeneration, and 1...5 health per second. Causes cracked armor on ally whenever health is gained in this way.
[Healing breeze]
Target ally gains +1...10 health regeneration. Also Heals nearby allies for 2...20 health.
[Vigorous Spirit]
Also enchants adjacent allies. affected allies gain x...x health when they attack or cast a spell.
[Dwayna's Sorrow] 5/1/30
Enchants all party members for 5...20 seconds. The next source of lethal damage against each party member is negated and Dwaynas Sorrow ends.
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